cc.Class({
extends: cc.Component,
properties: {
ballPrefab:{
default:null,
type:cc.Prefab
}
},
// use this for initialization
zxy:function(){
var self = this;
var listener = {
event:cc.EventListener.KEYBOARD,
onKeyPressed:function(keyCode,event)
{
if(keyCode==cc.KEY.q)
{
var newBall = cc.instantiate(self.ballPrefab);
self.node.addChild(newBall);
newBall.setPosition(cc.p(50,50));
}
if(keyCode==cc.KEY.e)
{
this.newBall .destroy();
}
},
}
cc.eventManager.addListener(listener, this.node);
},
onLoad: function () {
this.zxy();
},
// called every frame, uncomment this function to activate update callback
// update: function (dt) {
// },
});