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看下是不是bug

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我又试了下 如果 我 勾了 场景的自动释放 进 prefab就会这样。。。黑掉。。报错
Error: Canceled manually
at CCLoader.JS.mixin.removeItem (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\pipeline.js:389:29)
at CCLoader.JS.mixin.removeItem (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\CCLoader.js:611:53)
at CCLoader.JS.mixin.release (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\CCLoader.js:550:36)
at release (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\auto-release-utils.js:20:16)
at Object.module.exports.autoRelease (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\auto-release-utils.js:54:21)
at _Class.cc.Director.Class.extend.runSceneImmediate (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\CCDirector.js:561:26)
at D:\cocos\cocoscreator\CocosCreator\resources\app.asar\editor\page\scene-utils\prefab-edit-mode.js:1:1357
at CCLoader. (D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\platform\CCAssetLibrary.js:104:17)
at D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\CCLoader.js:190:38
at D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\platform\utils.js:45:21

TypeError: Cannot read property 'append' of null
at D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\load-pipeline\downloader.js:223:22
at D:\cocos\cocoscreator\CocosCreator\resources\engine\cocos2d\core\platform\CCAssetLibrary.js:121:25
at EventEmitter. (D:\cocos\cocoscreator\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:5427)
at emitMany (events.js:127:13)
at EventEmitter.emit (events.js:201:7)

不开的话是没事的。。。。。。


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